Weapons are a feature in H1Z1.
There are a variety of weapons that can be used in combat, primarily to defend the player against the infected and hostile survivors, but also to hunt animals or harm other players.
Many traditional weapons can be scavenged from where they were left by their previous owners, but sometimes the player has to improvise and use common tools for lethal purposes or has to craft a new one from scratch.
Weapons have a durability property. The durability of an equipped weapon will go down with each use. Players can repair any and all weapons with a weapon repair kit and with a gun repair kit only guns. If a weapon's durability reaches 0, it breaks down and will turn into a broken metal item.
Melee Weapons[ | ]
Melee weapons are silent and don't require any ammunition to operate.
Blunt Weapons[ | ]
Weapon | Description | Damage |
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Fists | No guns. No weapons. Just good ol' fisticuffs. |
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Weak Torch | A weak torch which will only survive a few hits. Can be used to provide light or as a crude melee weapon.
Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. |
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Torch | A torch fueled by animal fat. Can be used to provide light or as a crude melee weapon.
Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. |
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Ethanol Torch | A torch fueled by ethanol to create minimal smoke. Can be used to provide light or as a crude melee weapon.
Note: This item cannot be picked up once placed, and if demolished with a Hammer returns no resources. |
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Steel Pipe | A heavy steel pipe capped with a tee joint. Can be used as a weapon or melted down in a furnace for crafting materials |
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Wrench | A heavy wrench. Can be used to repair driveable vehicles by 5% (per use), or as a crude melee weapon. |
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Crowbar | A rusty crowbar. Can be used to harvest crafting materials from wrecked vehicles, or as a crude melee weapon |
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Hammer | A sturdy hammer. Can be used to salvage certain placed objects that you own to recover some construction materials, or as a crude melee weapon.
Note: Salvaging a component will also salvage all components placed on top of it. Can salvage: Stronghold Components, Fortifications, Crafting Utilities*, or Storage. |
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Baseball Bat | A genuine Hard Wood Johnston baseball bat. Can be used as a weapon or combustible fuel. |
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Aluminum Baseball Bat | This simple baseball bat is a very effective melee weapon. |
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Sharp Weapons[ | ]
Weapon | Description | Damage |
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Makeshift Hatchet | A simple makeshift hatchet. Can be used as a crude weapon or to harvest crafting materials from trees. |
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Camping Hatchet | A sturdy hatchet. Can be used as a weapon or to harvest crafting materials from trees. |
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Combat Knife | An American made tactical combat knife with a serrated blade. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Dull Shiv | A dull piece of steel with a taped up hilt. Can be used as a weapon |
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Makeshift Shiv | A shard of steel with a rudamentary material-wrapped hilt. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Rusty Machete | A old machete with a rust-covered blade. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Parang Machete | A heavy machete with a slightly curved blade. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Tapanga Machete | A large machete with a broad blade. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Meat Cleaver | A heavy duty 100% steel multipurpose meat cleaver. Can be used as a weapon or melted down in a furnace for crafting materials. |
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Wood Axe | A single-bit lumberjack's wood axe. Can be used as a weapon or to harvest crafting materials from trees. |
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Fire Axe | A single-bit metal fireman's axe. Can be used as a weapon or to harvest crafting materials from trees. |
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Ranged Weapons[ | ]
Ranged weapons require ammunition to damage targets from a distance. Ranged weapons come in many variations such as bows and spears, handguns, shotguns, and rifles.
Bows & Spears[ | ]
Weapon | Ammunition | Description | Damage |
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Makeshift Bow | Arrows | A crude bow created from some sticks and twine. |
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Wooden Bow | Arrows | A basic wooden bow with increased rate of fire and can use fire arrows. |
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Alpine Recurve Bow | Arrows | A powerful recurve hunting bow with increased rate of fire and can use fire arrows. |
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Tinderblade Crossbow | Arrows | A powerful scoped Crossbow that can use fire and explosive tipped arrows. |
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Handguns[ | ]
Weapon | Ammunition | Description | Damage |
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Rusty M1911 | M1911 Round | A rusty semi-automatic M1911 pistol. |
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M1911 A1 | M1911 Round | A standard semi-automatic M1911 A1 pistol with an increased clip size. |
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M1911 Tactical 5.0 | M1911 Round | A finely tuned semi-automatic M1911 A1 pistol that improves on the previous tier upgrades with improved reload speed. |
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M1911 TX-Poly | M1911 Round | ((Tier 3, Uncommon M1911. Not implemented)) |
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Rusty M9 | M9 Round | A rusty semi-automatic M9 pistol. |
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M9-92F | M9 Round | A standard semi-automatic M9 pistol with increased fire rate. |
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M9-A1 | M9 Round | A finely tuned semi-automatic M9 pistol that improves on the previous tier upgrades with improved reload speed. |
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Rusty R380 | R380 Round | A rusty semi-automatic R380 pistol. |
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R380 M-34 | R380 Round | A standard semi-automatic R380 pistol with increased clip size. |
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R380 Taurus | R380 Round | A finely tuned semi-automatic R380 pistol that improves on the previous tier upgrades with increased fire rate. |
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Rusty .44 Magnum | Magnum Round | A rusty .44 Magnum pistol. |
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.44 Magnum M44 | Magnum Round | A finely tuned .44 Magnum pistol that improves on the previous tier upgrades with improved recoil |
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.44 Magnum | Magnum Round | .44 Magnum |
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Shotguns[ | ]
Weapon | Ammunition | Description | Damage |
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Rusty Shotgun | Shotgun Shell | A rusty 12 gauge shotgun. |
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12GA Pauper Shotgun | Shotgun Shell | The shotgun is the optimal choice in close-quarters combat and self defense. |
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Tinder 500 Shotgun | Shotgun Shell | A finely tuned 12 gauge shotgun that improves on the previous tier upgrades with improved recoil. |
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Alpine-R Shotgun | Shotgun Shell | ((Tier 3, Uncommon shotgun. Not implemented)) |
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66 Stormfront Shotgun | Shotgun Shell | ((Tier 4, Rare shotgun. Not implemented)) |
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Rifles[ | ]
Weapon | Ammunition | Description | Damage |
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Rusty AR-15 | AR-15 Round | A rusty semi-automatic AR-15 assault rifle. |
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AR-15 Sportsman | AR-15 Round | A standard semi-automatic AR-15 assault rifle with increased reload speed. |
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AR-15 Model 6 | AR-15 Round | A finely tuned semi-automatic AR-15 assault rifle that improves on the previous tier upgrades with increased clip size. |
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AR-15 1-Defender | AR-15 Round | ((Tier 3, Uncommon AR-15. Not implemented)) |
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AR-15 Carbine 556 | AR-15 Round | ((Tier 4, Rare AR-15. Not implemented)) |
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Rusty AK-47 | AK-47 Round | A rusty automatic AK-47 combat rifle. |
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AK-47 Burya 1A | AK-47 Round | A standard automatic AK-47 combat rifle with increased clip size. |
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AK-47 Ironside 2A | AK-47 Round | A finely tuned automatic AK-47 combat rifle that improves on the previous tier upgrades with increased reload speed. |
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AK-47 Saga 77 | AK-47 Round | ((Tier 3, Uncommon AK-47. Not Implemented.)) |
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AK-47 S-MAG5 | AK-47 Round | ((Tier 4, Rare AK-47. Not Implemented)) |
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Rusty .308 Rifle | 308 Round | A rusty scoped .308 hunting rifle. |
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.308 Hunting Rifle | 308 Round | A standard scoped .308 hunting rifle with increased clip size. |
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.308 MP Lookout | 308 Round | A finely tuned scoped .308 hunting rifle that improves on the previous tier upgrades with increased reload rate. |
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.308 Pinpoint 700 | 308 Round | ((Tier 3, Uncommon .308 Hunting Rifle. Not implemented)) |
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.308 Tactical Sniper X | 308 Round | ((Tier 4, Rare .308 Hunting Rifle. Not Implemented |
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Explosives[ | ]
Explosives can be used to blow up spaces, or to provide tactical advantages.
Weapon | Description |
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Land Mine | An explosive trap which causes a violent blast when triggered |
Molotov Cocktail | A makeshift throwable fire bomb. Explodes and creates a burning area on impact. |
Frag Grenade | An M67 model grenade which causes high damage over a moderate radius. Explodes 3-4 seconds after release. |
M47 Gas Grenade | An M47 model grenade which creates a toxic gas cloud over a moderate radius. Cloud dissipates after 15-20 seconds. |
M67 Frag Grenade | An M14 model grenade which explodes and creates a burning area on impact. Explodes 3-4 seconds after release. |
M83 Smoke Grenade | An M83 model grenade which creates a thick smoke cloud over a moderate radius. Cloud dissipates after 35-40 seconds. |
M-84 Stun Grenade | An M84 model grenade which temporarity blinds anyone within a moderate radius. Detonates 3-4 seconds after release. |
Fire Trap | An explosive trap that will engulf an area in flame when triggered. |
Flash Trap | A flashbang trap which disorients and blinds anyone nearby when triggered. |
Gas Trap | A gas trap which engulfs an area in poison when triggered. |
Shock Trap | A pressure plate trap which emits a powerful jolt of electricity when triggered. |
Notes[ | ]
" We absolutely will be adding military weaponry and installations. I'm also not naive enough to assume people wouldn't have made their own modifications or stolen equipment during the collapse of society. ONCE AGAIN, all of the above will be very rare, some weapons/ammo even more than others. In homes you'll mostly find weapons that you could feasibly find in a civilians house. You'll find some nice AR-15s (semi-auto), shotguns, 1911s and the like, very rarely something like a modern M16 w/ fire-select that could have been stolen or found by the previous occupants."